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Calculating Precise Long Term Stellar Motions
Submitted by David on Sat, 2006-03-18 06:02.
In the previous page on stellar motion, you learned how to calculate a star's position over short time periods. Here's how you can figure out what the sky will look like for millions of years into the past or the future. More rigorous space motion calculationsTo calculate stellar motion accurately, you need to know the star's velocity through space accurately. In particular, you need to know the star's motion in three dimensions, whereas proper motion only provides a 2-dimensional "projection" of the star's motion. Doing the calculations to get 3-dimensional motions is more involved, but well worth it in the end. If you know any programming language, writing these formulas in it, and packaging the whole set of calculations up into a single program, is an enormous time saver. Step 1: Get basic dataFirst, look up the three conventional space velocity components:
If the radial velocity is missing, you can use a value of 0 in all the calculations that follow. This is very similar to the linear extrapolation described in the previous page. As already noted, accuracy over very long times (t > ~ 10000 years) will suffer badly, however. If you're a real stickler for accuracy, you'll probably want to avoid this problem and either ignore that star or look for its radial velocity in another catalog. If either of the proper motion values is missing, you're out of luck. Either find another catalog or ignore that particular star. You will also need:
If the catalog gives distances in light years, divide the distance by 3.262 to get parsecs. If the catalog only gives a parallax Step 2: Check proper motion units, and convert as neededMake sure the two components of proper motion are in the same units. For this calculation, you want both components to be in seconds of arc per year. As with the "short term" calculations, you may encounter
Step 3: Turn proper motions into transverse (linear) velocitiesNow you must convert the proper motion units, which are angular units, to linear velocities: the two components of the transverse velocity, vT, of the star. To make these velocities consistent with the radial velocity, you'll want to convert them into km/sec. Use these two relationships to do this: Transverse velocity in right ascension: vTA(km/s) = Transverse velocity in declination: vTD(km/s) = Multiplying the proper motions, which are angular velocities, by the star's distance gives a linear velocity, which is what you want for the transverse velocity. The factor of 4.740 converts the result to km/sec. Step 4: Turn these velocities into Cartesian velocitiesSoon you will use these velocities to calculate the change in position of a star over time. However, these velocities, as calculated, can be hard to work with. First, their orientation in space will vary from star to star. vTD, for example, points towards the celestial poles if the star has a declination of zero, but points 90 degrees away from the poles if the star is at a pole. It's generally easier to transform these to Cartesian velocities (i.e., components along some consistent set of xyz axes). Use the same coordinate system as the one described on the stellar positions page:
Now you can get Cartesian velocity coordinates vx, vy, and vz in terms of the three velocities vR, vTA, and vTD. Here are the equations to do this. They're ugly, but important. If you can, stick 'em in a short computer program:
The Cartesian velocities retain the units of the originals, so they're in km/sec. For interstellar motions, it's more appropriate to express distances in terms of parsecs rather than km, and times in terms of years rather than seconds. A natural unit for interstellar motion calculations, therefore, is parsecs per year. To convert km/sec to pc/yr, divide by 977,780. Step 5: Use the velocities to transform the positionsGet the three Cartesian coordinates for the star, as described in the stellar positions section. Make sure your units are consistent with the velocities -- in this case, after the final conversion, velocities in parsecs per year and distances in parsecs. Using the same coordinate
where subscript 0 indicates time = 0 (i.e., the present). To calculate new positions at time = t, i.e., xt,
You now have the xyz coordinates for the star for any time t. Now you can go and plot them on a chart and amaze your friends! Step 6: Convert the new Cartesian coordinates to equatorial coordinatesYou will probably be interested in plotting the star's new position(s) on a star chart of some sort. Since star charts designed for use on Earth use equatorial coordinates (right ascension
As with the spherical coordinate Step 7: Calculate the star's new brightnessOver a few thousand years, a star's motion generally doesn't change its brightness very much. However, with these calculations, which are highly accurate even over millions of years, you can show that many stars will get measurably brighter or fainter. First, look up the star's apparent magnitude, V, as seen from Earth. Any catalog that gives distance and motion data will include this. Then, do the following calculations:
The calculation is identical to the one for calculating the brightness of a star as seen from a different reference point in space -- a given change in distance to a star, whether it's the observer that moves or the star, yields the same effect on brightness. A Worked Example: The Once and Future ArcturusThis all sounds very involved. It is. However, the results are a lot of fun. As a concrete example, let's look at the star Arcturus, which is one of the brightest stars in the sky, and also one of the fastest-moving. Basic Data for ArcturusThe coordinates, magnitude, distance, and proper motions for Arcturus are from the Hipparcos catalog. The radial velocity is from the Gliese Catalog of Nearby Stars, 3rd edition:
Cartesian coordinates for Arcturus
Calculated Velocities for Arcturus
Cartesian Velocities for ArcturusFirst grind through the ugly equations full of trig formulas:
Then convert the velocities to parsecs / year:
New Positions for ArcturusLet's see where Arcturus is fifty thousand years from now.
Convert this back to equatorial coordinates:
Checking -- with y and x both negative,
Finally, get Arcturus's new distance and magnitude:
Checking a star chart at |